So, I have this hobby... It involves rolling dice.
There are some people who believe it is Satanic. Most people think it's incredibly nerdy. But as a person who has played role-playing games for over ten years now, I am standing before you (figuratively, because this is the internet) and saying that both of those views are incredibly wrong and harmful to society. I believe that everyone should be involved in role-playing games (and that parents should really be pushing their kids into it), and I'll show you a few reasons why. But before I do that, I should probably explain what role-playing games (RPGs) are.
I like to explain it to people like this: RPGs are a perfect mix between an interactive storytelling experience and a board game. You want to tell a story with some friends, and the game sets up the rules to make that experience as fun as possible. The rules help you to be creative and come up against interesting challenges to make the game worthwhile. Otherwise, the story would be boring because it would be so easy to win.
Now, there are a lot of different RPGs out there. Hundreds in fact. The classic Dungeons & Dragons, of course, lets you play as warriors, wizards, priests, thieves, and a host of other things in a pseudo-medieval fantasy world in which you fight demons and dragons and go on numerous adventures in an attempt to make your character better and get rich. One of my personal favorites: The Hero System, is an incredibly diverse rule system that allows you to control every facet of character creation through the assignment of points, and as such, allows you to play in any genre imaginable with any sort of weird powers or gadgets imaginable.
Now that you have a basic idea of what RPGs are, here are a few of the reasons why I think everyone should play them:
Social Interaction. Role-playing games are an incredibly social experience, and you get to know people really well when you have to work together to defeat that massive dragon that you just stumbled across. You learn social skills playing this game: conversational skills, teamwork, leadership, and so on.
Creativity. If you have ever played a role-playing game, you know what I'm talking about. There is something about the freedoms (coupled with the constraints) of an RPG that gets your mind working. You combine things you didn't think would work together before. You try new things in an attempt to solve your current problem. And that is creativity at its finest. As a player, you learn how to get into the mind of a character and make them unique. As a gamemaster (the storyteller who controls everything except the players' characters), you learn how to build a story, build a world, build an entire universe that you can play with.
Education. You learn so much through playing role-playing games. Most of the big words I know I've learned through reading books (mostly fantasy books) and playing role-playing games. Those game manuals have complicated words, man! And not only that, you learn acting skills, improvisational skills, and a host of other things that are invaluable later in life. RPGs encourage you to be creative, to have fun, and to learn.
And that is why I will always play them, and I will encourage my future kids to play them. They help you. They're fun. They're creative outlets. And I wouldn't be the person I am today without them.
Oh, and to all the people who say D&D is Satanic... Please, do your research. Don't just judge without any context. I'm sure there are weird people out there who are already involved in that sort of thing and then put weird mystical stuff into their D&D sessions...but most people don't. And in those instances role-playing games are not the problem. Satan is. The Devil has a habit of taking harmless, innocent things in our world and using them to mess with people's lives. That doesn't mean those things are evil, it means Satan is.
So, I'll raise a glass of orange juice and toast you, Mr. Gary Gygax (rest in peace), for paving the way for the rest of us to roll dice.