This past year I played some great role-playing games, and some great stories have been formed out of those game. Here's a list, in no particular order, of the games I was involved with.
2016 RPG LISTING
- The Proanadi: Crow Inquisitors (The Burning Wheel): Our first serious group effort in playing a role-playing game and streaming it on Twitch, Crow Inquisitors has been an absolute blast and success so far. The characters are dark, complex, and interesting, and the story that has been unfolding has kept us all on the edge of our seat. The Burning Wheel is a fantastic system for the sort of tone and story we had in mind, and it's working wonderfully for the world of Serragon, in which the story is placed.
- The Proanadi: Year of Raging Winds (The Burning Wheel): The hiatus game we played in November and December while we figured out scheduling for some of our Crow Inquisitors players, Year of Raging Winds was also a blast, with interesting characters and a fast-paced thriller of a plotline that ended up spilling over into the Crow Inquisitors game. It only lasted for about five sessions, but those sessions created some great characters that will continue on in the world and do interesting things (and in some cases, already have).
- Kingdom of God (Kingdom): My favorite one-shot we did in 2016 (using the Kingdom ruleset, an RPG revolving around a single community and its members), this game involved a drug-laden hippie cult settling in a Wild West territory analogue and having to deal with native conflicts and local politics. I played the dream guide/shaman/generally creepy old guy in the group, and there were several intense scenes that were highly enjoyable to act out. I hope to do a second part soon.
- The Road Goes Ever On (The Burning Wheel): On New Year's Eve, I ran a one-shot game set in The Lord of the Rings setting for some of my friends who haven't really played a role-playing game before (and a few of my regulars). We had so much fun, and I'm so glad it went so well.
- Terra Nullius (Dungeons and Dragons 5e): We only did two sessions of this game, but it gave me the itch to go back and do a good ol' D&D campaign, and that itch hasn't quite gone away. We may come back to this campaign, or some iteration of it, in the future, but for now it was a failed experiment. Scheduling just wasn't in our favor.
- The Proanadi: But Tonight We Dance (Burning Wheel): The first role-playing game campaign we ever streamed on Twitch, But Tonight We Dance is some great, intense fun, as one on one Burning Wheel campaigns tend to be. There is definitely more fun to be had in that corner of Serragon, and so we'll be back to Regania soon, I'm sure.
- Orphans of the American Dream (Fate Core): This past summer we played through another arc of Orphans, and had a blast doing so, with a huge ensemble cast and a dark, emotionally riveting story. Playing alternate-reality versions of ourselves does that. We'll hopefully be back in the summer of 2017.
- Various (Istoria): We did some playtesting of our worldbuilding/long-form storytelling RPG in-development earlier in the year, but unfortunately the development has stalled. Hopefully we'll be back to it soon, and maybe we'll stream some of the playtesting!
- Mistborn: Monsters (Mistborn Adventure Game): Though we did make characters and did two sessions for this game, we ended up shutting it down for scheduling reasons. Luckily, with a revamp and a few extra players, we're planning on coming back to the game in the spring of 2017 for our regular Thursday night Twitch game, after the current arc of Crow Inquisitors finishes up.
- POWER (Fate Core): Though this was a fun little chapter in my forays into internet role-playing game campaigns, scheduling and some personal conflicts just didn't make this campaign work out for me and the other strangers I got together with to play a superhero game on Saturdays earlier in 2016. It was fun while it lasted, but I'm relatively glad it's over. I learned a lot, but it just wasn't working.
- Savage Tide (Dungeons and Dragons 3.5): We did one session of this campaign back in the fall when we took a week off from Crow Inquisitors, and it was quite fun. Since this is our longest running campaign (we started it in 2010), I always enjoy coming back to it and playing familiar characters. And I hope we get to come back to it again soon.